Taking photos of trash cans and tables, or finding 3 pieces of graffiti can barely be classed as content, not to mention that it seemed like a rush-job of adding something last-minute, because how taking photos of tables and chairs has any relevance to anything in the storyline of that event, I have no idea. The whole Silver Wolf event-shop was doable in 2-hours 50min-1 hour of that was the quest itself and ~30 minutes was the dungeon thing that you had to do 4 times. Most players will find as many as they want until they are satisfied and then move on. I don't really care about the amount of chests in total, and I can also tell you that not everybody is searching every corner for every single chest in the whole map, that's something that again, usually only hardcore players do. That's without the oculi, and you should know how hard were those to find in 1.0. GI had 1649 chests in 1.0 sprawled all over the huge open world map with deceptive % indicators, with a vast majority of them quite well hidden (unlike Inazuma and Sumeru where they are far easier to find) and/or remote from popular routes and spots. HSR has 300ish chests in a corridor map with clear indicators of "stop looking and go to the next map". What it is truly irrelevant is the amount of content introduced in the game because the complaints will always be there because it's never enough for the most hardcore players, that was my point all along, thank you for understanding. Sure, but those complaints are completely irrelevant to the fact that Genshin had more content
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